/**
 * 材质配置
 */
export let textureCube = new THREE.CubeTextureLoader()
    .setPath( 'images/')
    .load( [ 'posx.jpg', 'negx.jpg', 'posy.jpg', 'negy.jpg', 'posz.jpg', 'negz.jpg' ] );

export let mConfig = {
    j1: {
        url: "js/VeyronNoUv_bin.js",
        init_material: 4,
        mmap: [
            new THREE.MeshLambertMaterial( { color: 0xff0000 } ),
            new THREE.MeshLambertMaterial( { color: 0xfff600 } ),
            new THREE.MeshLambertMaterial( { color: 0x00ff0c, combine: THREE.MultiplyOperation } ),
            new THREE.MeshLambertMaterial( { color: 0x00fffc, opacity: 0.25, transparent: true } ),
            new THREE.MeshLambertMaterial( { color: 0x0018ff } ),
            new THREE.MeshLambertMaterial( { color: 0x7e00ff } ),
            new THREE.MeshLambertMaterial( { color: 0xff00f0, opacity: 0.5, transparent: true } ),
            new THREE.MeshLambertMaterial( { color: 0xff8400, opacity: 0.5, transparent: true } )
        ]
    }

};

